edumovies
edumovies

Layer 03 Titles and captions

Explainer videos for products that take a minute to explain

We write, animate and deliver the short piece that gets a product across to somebody who has never seen it: a script built from what you tell us, and your own interface animated on screen.

Layer 02 Motion

Layer 01 Interface

Playhead 00:00 / 00:12

Where somebody is, and what they are trying to get done, before the product appears.

Scenes in this loop

What we make

Three shapes a short explainer takes

The shape is chosen at the brief, because it changes how the script is written, not just how long the piece runs.

Single message

One idea, held for as long as it takes to land

One thing your product or service does, one audience, one thing to do next. The script carries a single argument from the opening frame to the closing card, and the animation is built to keep that argument moving rather than to show every screen you have.

Suits A landing page, an advertisement cut, or an idea that has to survive being watched with the sound off.

Product walkthrough

A job inside your software, step by step

A sequence through your interface: where somebody starts, what they press, what changes on the screen and what they end up with. Screens are rebuilt as vector artwork wherever a step needs elements to move on their own, so the pace follows the explanation rather than a recording.

Suits Onboarding, a help centre, a sales call that keeps having to walk through the same thing.

Extended piece

Several features or audiences in one script

More than one idea in a single piece, with the structure to keep them apart: chapters, a returning device between sections, and a close that pulls them together. Cut-downs for separate features and a captioned version for silent playback are made from the same build rather than started again.

Suits A launch, a conference reel, or a product with distinct audiences who each need their own part of the story.

Animation

Every scene is built one of three ways

Which one a scene uses is settled at storyboard and written into the quotation, because the answer decides both what the scene can do and what it takes to make.

Build 01

Interface rebuilt as vector

Your screens are redrawn as vector artwork, so a button, a row, a cursor and a panel are separate objects that can move, appear and change on their own. Text stays crisp at any size and a step can be slowed down or held without going soft.

What we need
Screens, exports or design files, and a note on which parts of the interface matter.
What it cannot do
It is drawing work: the more of the interface a scene shows, the longer it takes to build.

Build 02

Supplied assets animated

Screenshots, exports and artwork you send are animated as they are: panned, scaled, masked, revealed and annotated with on-screen text and pointers.

What we need
Images at the largest size you have them.
What it cannot do
A flat image cannot move from the inside, so a step that needs one element to act alone has to be rebuilt as vector instead.

Build 03

Illustrated graphics

Shapes, diagrams, icons and figures drawn for the script where there is no interface to show: the situation before the product, a comparison, a flow between people or systems, a number made visible.

What we need
The point the scene has to make. Brand colours and fonts if you have them.
What it cannot do
Illustration is designed to your brief, so the look is agreed at storyboard rather than after animation has started.

The whole of it, scene by scene, is on the Explainer Videos page.

Packages

What a piece costs moves with six things

We quote per piece rather than from a price list, because the same runtime can be a straightforward job or a long one depending on what is in it. These are the six things that decide which.

01

How long it runs

Runtime is the first thing that moves everything else: every second on screen is a second that has to be drawn, timed and narrated. We agree a target length at the brief and the script is written to it rather than trimmed to fit afterwards.

02

How many scenes it takes

Two pieces of the same length can be very different jobs. A handful of long, calm scenes costs less to build than the same time cut into many short ones, each with its own artwork and move.

03

How each scene is built

Rebuilding an interface as vector is drawing work; animating what you send is not; illustration sits between the two. The storyboard settles which of the three every scene uses, and that is where most of the difference lives.

04

Whether it speaks

Narration by a voice artist brings auditions, a recording session and a licence for the recording. Narration you record yourself brings none of that. A piece carried by on-screen text alone brings neither, and is written differently from the start.

05

Music and sound

A licensed music track and sound design are chosen for the piece, and the licence is bought for the use you need. Which licence that is - and what it allows - is named in the quotation, because a licence for internal use and one for paid advertising are not the same purchase.

06

What comes off it

Cut-downs, square and upright crops, a silent captioned version, subtitle files, other languages and handover of the project files are each their own item. They are cheaper ordered with the piece than commissioned after it has been closed.

No figures are published here. Work is quoted in pounds sterling (GBP) against your brief, and the quotation is the whole of what is payable, taxes included. It names what the piece covers, how each scene is built, what is included at every stage and what is handed over at the end. Nothing is added to it afterwards, and this site takes no payments.

How packages are put together

Process

Six stages, each one closed in writing

Every stage is built on the one approved before it. That is the whole reason a change is cheap early and expensive late, and why we say which it is before doing anything.

  1. 01 Brief

    We go through what the product does, who the piece is for, what they already know and what they should do at the end. Anything you already have - screens, decks, help pages, an existing script - is read at this point rather than later.

    Closes with A written quotation: what the piece covers, how it will be built, what is included at each stage and what it costs.

  2. 02 Script

    The narration and on-screen text are written from the brief, scene by scene, with nothing in them that you have not told us or approved. Claims about the product are yours to confirm: we do not write a benefit we cannot source.

    Closes with Your written approval of the script. Everything after this is built on these words.

  3. 03 Storyboard

    Each scene is drawn as a still frame with its narration line underneath, and the way it will be built is settled here: rebuilt as vector, animated from what you send, or illustrated. This is the cheapest place to change your mind, and the last easy one.

    Closes with Your written approval of the storyboard, including how each scene is to be built.

  4. 04 Animation

    The approved frames are built and timed: movement, transitions, on-screen text, and the audio agreed for the piece. If narration is recorded by a voice artist, the session happens against the approved script, which is why the script is locked first.

    Closes with A first cut for review, delivered as a link you can share with the people who have to see it.

  5. 05 Review

    You watch the cut and send notes. Notes about timing, wording on screen, colour and pace are what this stage is for. Notes that change the script belong to stage 02 and are treated as such: we say so, quote for it, and change nothing until you agree.

    Closes with Your written approval of the cut.

  6. 06 Export

    The approved cut is exported in the formats and frame sizes agreed: the master, any cut-downs, a captioned or silent version, subtitle files where they are part of the order. Project files and artwork are handed over if the quotation says so.

    Closes with Delivery by email or a download link, and the invoice settled as the order confirmation sets out.

What each stage asks of you, and what changing an approved script actually means, is set out on the Process page.

Questions

Asked before the first conversation

What do you need from us before anything can start?
What the product or service does, who the piece is for, and what you want somebody to do after watching. Screens, design files, help pages or an existing script make the first stage faster, but none of them are needed to have the first conversation.
Do you write the script, or do we?
Either. The arrangement we default to is that we write it from the brief and you correct it. If you already have a script, we read it, say what will and will not work as animation, and quote against that. Claims about the product come from you either way.
What happens if we want to change the script later?
It depends on what has been built on it. While the script is open, changes are part of that stage. After the storyboard is approved, changing the script means redrawing frames; after animation has started, it means rebuilding scenes. We price the change and show it to you before anything is altered.
Can you work in our brand?
Yes. Send colours, fonts and whatever guidelines exist and the piece is built to them. Where there is no brand yet, the storyboard proposes a look and that is what you approve.

Next step

Tell us what it does and who it is for

That is enough to come back with a written quotation: what the piece would cover, how each scene would be built and what it would cost. Edumovies replies by email.

Plan your explainer video